Virtual Worlds, Real Lives; Crossovers into Digital Borderlands

Virtual Worlds, Real Lives; Crossovers into Digital Borderlands

The Role of Computer Mediated Environment and Simulations in Mediating Consumers’ Personal and Domestic Life-worlds

LAP Lambert Academic Publishing ( 2009-10-22 )

€ 79,00

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In this monograph Shakeel examines the impacts of consumption of media products and simulations on creation of lived-experiences. Using ethnographic methods, he explores how consumers use simulated products in lieu of the real and tangible, and how consumption of these simulations impacts upon their lifeworlds. Drawing heavily upon Jean Baudrillard''s conceptions of simulacra and hyperreality, he argues that consumers adapt to the differences between simulated and real worlds, by accepting the replacement of tangibles by simulations, and by aiming to situate their selves seamlessly between these two worlds. He further argues that within consumers'' lives cyberspace manifests itself as a field of tensions and discourses of power, and that consumers feel that mastery of this ethereal domain empowers them. He concludes by arguing that consumers use cyberspace as a place to create lived experience narratives, and that these narratives become an important component of their life-worlds.

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Shakeel Siddiqui

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